Comments

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You have such a great idea! The sence of enviornment scale, and the difficulty of the puzzles are right on point! My favorite part of the game is traps: they are creative, cute and fit to the theme of the game.

The feeling of freedom is real in this game when you get to jump and reach where ever you like. It was fun purely from the controls, and I really enjoy the catnip implementation John recommended with post-processing. Really fun stuff. Though I would recommend including a downloadable build, because the webGL build is running on 2 fps on my end. But still fun nonetheless! well done

whoa! how did you make it so realistic! Not just the visuals and the interiors butt the cat behavior. Felt like I was a cat. It was a creative and unique gameplay. Also could feel myself imagining what it would be like to have a cat in real-time. I guess that makes this project a big success.

-- Bhuvan

The game reminds me of game that. will be released recently: Stray. Stray is a first-person RPG game. I really enjoy the overall gameplay and feel excited to navigate and destroy everything around. Really a great distress game.  

As everyone mentioned, the gameplay is sooo creative!! I totally remember this game from our presentation. The game is fun and thoughtful, the music also works really well with the content! And there is also good amount of difficulty where players can easily get stuck with gummy bears and other things on the floor. One thing maybe is you guys can adjust the camera speed, right now its probably too sensitive for html. Overall such a great job and ready for publish!

-- Junru

I love this theme! It's interesting to see how you made the view point low and the jumps very high. This made me feel like a cat! I also liked the trap, it matches the theme and the lens effect was well done.

-Yeonseo

I love your game and especially seeing the worldview of the cat is really unique and fun to play with. The movement is very smoothly handled, so it feels natural. The only thing to improve might be UI system, if you have more time.

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I really like the fact that you chose to work from the cat's perspective. It brings a lot more fun to the game and makes the scale of everything else look very dramatic. The sound design is also a great touch to the entertaining gameplay. 

- Zhenyu (Dean)

How can one not love a game that makes you feel like an evil cat? This is whimsical at its best! Simple and well thought out. I love the use of post-processing to give the catnip effects and the thoroughness of the sound effects. For future updates, I would appreciate it if the UI was more polished - maybe using symbols instead of long text boxes. It would be especially helpful if we knew the minimum score required as we go. Also, why does a chat needs the key? If I'm evil enough I can break the door lol 

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The perspective from the cat is interesting and creative! And I love the text box explaining what is happening. Like when I got stuck, I realized that the cat was distracted by the catnip.  Love the multiple falling objects and different falling-down sound effects.

- Chenwei (Angela)

The game is so creative! Designing a game from a cat's point of view is ingenious! Playing this game provided me with a refreshing experience. Everything in daily life seems to be bigger and higher. You did a great job of creating a world based on the perspective of a cat! I also like your decorations in the house. The interior design is warm and welcoming. The background music also implies that the cat is a cute naughty!

- Jinyun

I love the perspective from the cat! It's really interesting to see the world from them. I also find the background music very familiar and pleasant. However, due to my limited 3D gameplaying technique, I feel it's a little hard to jump on some of the tables, and the timer is a little tense for me.  

- Yii