Arrow keys to control the ball. Space bar to jump. Avoid the fish and reach the palm trees to get to the next level!

--Development notes--

The design was quite simple - I ultimately just want to test out some kind of moving obstacles with code. However, the development process was not the smoothest because I had designed the game setting in different orientation. This resulted in my having to create separate scripts for the player in each scene. I also had some trouble with the "jump" function and ultimately was able to troubleshoot it with help from professor. I also had trouble figuring out how to change the orientation of the fish as they move back and forth with Mathf. pingpong. I did some research and tried a bunch of functions but to no avail. I hope to figure out this problem down the road. 

Main lesson: make sure the orientation of your design in each scene are the same!

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